Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it. To build the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Tip: Set the CMAKE_BUILD_PARALLEL_LEVEL environment variable to control the level of parallelism. Install CMake for Linux, macOS, or Windows and use either the GUI or run the following terminal commands: cd build SwiftShader libraries can be built for Windows, Linux, and macOS.Īndroid and Chrome (OS) build environments are also supported. Read more about our recommendation to use ANGLE on top of SwiftShader Vulkan here. NOTE: SwiftShader's OpenGL ES frontend is no longer supported, and will eventually be removed. Its goal is to provide hardware independence for advanced 3D graphics. SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API12. ![]() VkPipelineMultisampleStateCreateInfo contains parameters specific
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